/*******************************************************************************
 * Copyright (c) 2000, 2005 IBM Corporation and others.
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the Eclipse Public License v1.0
 * which accompanies this distribution, and is available at
 * http://www.eclipse.org/legal/epl-v10.html
 *
 * Contributors:
 *     IBM Corporation - initial API and implementation
 *******************************************************************************/
package com.architexa.org.eclipse.draw2d.geometry;

/**
 * Provides support for transformations of scaling, translation and rotation.
 */
public class Transform {

private double
	scaleX = 1.0,
	scaleY = 1.0,
	dx, dy,
	cos = 1.0,
	sin;

/**
 * Sets the value for the amount of scaling to be done along both axes.
 *
 * @param scale  Scale factor
 * @since 2.0
 */
public void setScale(double scale) {
	scaleX = scaleY = scale;
}

/**
 * Sets the value for the amount of scaling to be done along X and Y axes 
 * individually.
 *
 * @param x  Amount of scaling on X axis
 * @param y  Amount of scaling on Y axis
 * @since 2.0
 */
public void setScale(double x, double y) {
	scaleX = x;
	scaleY = y;
}

/**
 * Sets the rotation angle.
 * 
 * @param angle  Angle of rotation
 * @since 2.0
 */
public void setRotation(double angle) {
	cos = Math.cos(angle);
	sin = Math.sin(angle);
}

/**
 * Sets the translation amounts for both axes.
 *
 * @param x  Amount of shift on X axis
 * @param y  Amount of shift on Y axis
 * @since 2.0
 */
public void setTranslation(double x, double y) {
	dx = x;
	dy = y;
}

/**
 * Returns a new transformed Point of the input Point based on the transformation 
 * values set.
 *
 * @param p  Point being transformed
 * @return  The transformed Point
 * @since 2.0
 */
public Point getTransformed(Point p) {
	double x = p.x;
	double y = p.y;
	double temp;
	x *= scaleX;
	y *= scaleY;
	
	temp = x * cos - y * sin;
	y    = x * sin + y * cos;
	x = temp;
	return new Point(Math.round(x + dx), Math.round(y + dy));
}

}
